This is a real time water demo. The waves are all layered normal mapped layers. It is based on the GPU Gems 2 article by Tiago Sousa (Crytek), titled, "Generic Refraction Simulation". The shader I wrote has a few modifications and added support for geometric waves. Anyway, see the video,
Great work dude. I was calling all my friends in my office when I saw this. Expecting more...
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